//#include <stddef.h>
//
//#include "CBasePlayer.h"
//
//namespace ProjectZ { namespace NGame {
//
//
//struct CBasePlayer::Pimple
//{
//public:
//	//CBaseSpace * 		pSpace;
//
//	int 			_uniqueID;
//};
//
//CBasePlayer::CBasePlayer() : m_BaseInfo(NULL)
//{
//	This = new Pimple;
//
//	//This->pSpace = NULL;
//}
//
//CBasePlayer::~CBasePlayer()
//{
//	if (NULL != m_BaseInfo)
//			delete m_BaseInfo;
//
//	delete This;
//}
//
////void CBasePlayer::SetSpace (CBaseSpace * pSpace)
////{
////	This->pSpace = pSpace;
////}
////
////CBaseSpace * CBasePlayer::GetSpace ()
////{
////	return This->pSpace;
////}
//
//
//void CBasePlayer::SetInfo(BaseInfo * baseInfo)
//{
//	if (NULL != m_BaseInfo)
//		delete m_BaseInfo;
//
//	this->m_BaseInfo = baseInfo;
//}
//
//CBasePlayer::BaseInfo * CBasePlayer::GetInfo()
//{
//	return this->m_BaseInfo;
//}
//
//
//void CBasePlayer::SetUniqueID(int uniqueID)
//{
//	This->_uniqueID = uniqueID;
//}
//
//int CBasePlayer::GetUniqueID()
//{
//	return This->_uniqueID;
//}
//
//} /* NGame */ } /*ProjectZ*/
